// // Set up the global ambient color // GLfloat array[4] ; array[0] = 0.3 ; array[1] = 0.3 ; array[2] = 0.3 ; array[3] = 1.0 ; glLightModelfv ( GL_LIGHT_MODEL_AMBIENT, array ) ; // // Set up global light source parameters // glLightModeli ( GL_LIGHT_MODEL_TWO_SIDE, GL_FALSE ) ; glLightModeli ( GL_LIGHT_MODEL_LOCAL_VIEWER, GL_FALSE ) ; // // Execute the GL commands for your light source here // // e.g. // // my_light.GL() ; // // // Enable lighting, especially light source zero. // glEnable ( GL_LIGHTING ) ; glEnable ( GL_LIGHT0 ) ; glEnable ( GL_NORMALIZE ) ;